

Changed the behaviour of Unleash Fury so that it refunds AP instead of costing none.Improves the layering of characters during combat Initiative changes for NPCs and player characters.Slightly reduced the base damage and critical hit chance, but increased critical hit damage modifier Unleash Fury Changed: Updated action panel description to mention exhaustion.Added the Can Opener ability, as mentioned above.Hired Gun – Iteration – Sweep – Removed sweep as talent, making it an SMG and machine gun ability, replacing the talent with Can Opener.Adjusted starting cash based on difficulty.Added new double fire animations and transitions.Cover animations and transitions are now faster.Reduced Unleash Fury’s attack count from 4 to 3 to match its animation.Improved the UI for stackable status effects.Changed the effect of the exhaustion debuff and now show an animation at the beginning of Frankie’s turn if he’s exhausted.Unleash Fury and Exhaustion improvements have been made.Gave law enforcement the subdue action at the start of combat.Removed always bleeding out and removed shared damage.Racket Guard Improvements: Increased the Marksmanship attribute for all tiers of racket guards by +10.Guard Inventory Improvements: Added healing items to all major faction guards, removed short barrelled shotguns from shotgun guards, replaced short barrelled shotguns with primary shotguns.Now only showing “Difficulty X/5” on thug owned buildings.Fixed First Aid Kit, no longer applies the Bandaged status effect when used outside of combat.Remedy will no longer be absent on the talent tree, if the player had saved the game when Remedy was a consumable item instead of a persistent talent and their current talent tier is greater than 3.Fixed an issue where dead bodies and civilians would block the mouse when trying to move to squares in combat.All higher tier doctors now start with the Heal ability.

Double Tap now uses the correct icon on ground tiles when selected.Factions you are invited to war against are now revealed.Crew members who have been fired or who have quit will now hold a grudge, and can not be instantly rehired.Smaller miscellaneous changes and fixes related to cover and peeking have been implemented.Peeking, switching sides from a 90 degree angle and multiple cover values should now be fixed.Characters not moving back into cover after an Overwatch miss shot from a step out position should be fixed now.Doubled the chance of getting healing items in combat and reduced their cost to buy in the shop by 30%.Fixed a bug where characters could be warped out of the combat bounds at the beginning of combat if that character had been knocked down or killed by an overwatch shot in a previous combat.Fixed a formatting issue in a combat error message.Fixed issues with the lifeline ability one which could cause it to be applied incorrectly to combat actors and one where the bonus could become stuck on a character.Fixed Ally Threat being wrongfully applied when you are not at war.The passive healing in the Safehouse is now 2x normal passive healing rather than instant heal. The Safehouse healing exploit has now been removed.A word of warning, your Bosses and Gangsters can and will take damage when using the auto-resolve option.Players can select the “Fight” option to manually enter combat and manually fight the fight or select the “Auto-Resolve” option to attempt and auto-resolve the fight based on the projected odds at the top of the screen.This screen presents players with information about the fight, the participants in the fight, their professions, and equipment, as well as a number of options that the player can select.When the Player initiates a fight or a Faction AI initiates a fight with the player, the combat auto-resolve screen will appear. Autoresolve – The goal of combat auto-resolve for Empire of Sin is to create a reliable and useful source of information for the player that appears before every fight.
